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Rules
Ver. 3.1 Final
©2002-2004
Zoids After Era RPG

Basic Rules Stats Defined Role Play System Battle Data
Teams/Classes Organoid Systems Custom Zoids and Fuzors  
     

Printable version of the rules, click here. (For reference only)

No part of the rule's found on this RPG can be used on another website.
Death shall come to anyone that steals this RPG's game system.


Teams and Classes  

Teams

>When you're on a team your captain sets the rules and guidelines. 
Your captain and his/her staff will also be responsible for maintaining your team'sstory line in RP.

>One major benefit of a team is the amount of money you can gain and have accessto. Team battles will result in lots of cash for the team and the pilots involved.

>Being in a team is a special privilege and if you do not perform well you can be kicked out.

Classes

New teams begin with no points and are not ranked.

Class A- Required points 40,000

Class B- Required points 30,000

Class C- Required points 20,000

Class D- Required points 10,000

Class S- Required points 50,000 with 5 consecutive wins.

Class O- Required points 60,000 and at least 10 consecutive wins with no losses.

Mercenaries

Merc pilots can not be officially affiliated with any one team, but may fight under any team's banner for as long as they wish or as long as the team wishes.

Mercenaries do not receive standardized winnings as team pilots would but rather variable amounts that must be agreed upon before a battle begins. Highly skilled Mercs can demand large amounts of cash while lesser skilled pilots will want to start small.

Role Play credits earned will be determined by the battle judge.