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Parts

Upgrades and Enhancements
ArmorDefensiveCockpitSystem Upgrades RiflesCannons
Machine GunsBladesMissile PodsOrganoidsMisc Components

Cannons

Rifles
Ideal for longrange combat
+30% accuracy when targeting air based zoids.

Anti-Zoid Rifle

Use: Once per round, up to 3 rounds

200 credits

DP: 35

External Hardpoints: 1

Sniper Rifle

Can fire twice in one action, at a single target. Increased hit percentage against long range targets.

Use: 4 times per round, up to 2 rounds

800 credits

DP: 40

External Hardpoints: 1

Pulse Rifle

(Energy Based)

Looks like a 40 Cal. rifle but fires energy pulses rather than solid matter.

Use: 2 times per round

500 Credits

DP: 60

External Hardpoints: 1

Double 80 cal. Rifle

Use: Twice per round, up to 3 rounds

600 credits

DP: 70

External Hardpoints: 1

Mega Rifle

Uses magnetic technology to speed up the velocity of the ammo.

Use: 3 times per round, up to 4 rounds

1000 credits

DP: 90

External Hardpoints: 2