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Parts

Upgrades and Enhancements
ArmorDefensiveCockpitSystem Upgrades RiflesCannons
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Cannons

Missile Pods

Duel Missile Pods

Two missiles pods that can be mounted on each side of your zoid; each pod holds four missiles.

Use: Once per round, up to 4 rounds

1200 credits

DP: 30 per missile

External Hardpoints: 2 (1 per pod)

Mega Missile Launcher

A large missile container that can be mounted to the top of your zoid; holds twenty missiles. May fire a total of two missiles in one feat.

Use: Four times per round, up to 4 rounds

1500 credits

DP: 40 per missile

External Hardpoints: 1

Napalm Missile Pod

When these warheads explode they release a fiery napalm like substance. This substance sticks to a zoids armor and heats it up. Due to the excessive heat from this substance, a zoid's internal systems may suffer a system freeze. Holds ten missiles. May fire two missiles per feat.

Use: Three times per round, up to 3 rounds

2000 credits

DP: 20 per missile

Heat Rating: 10 per missile

External Hardpoints: 1

Anti Missile System

A pod of hundreds of tiny projectiles. When an opponent fires a barrage of missiles at your zoid this system kicks in and automatically counters the missiles.

Use: Once per round, up to 3 rounds

2200 credits

External Hardpoints: 1

Torpedo Pods

Two Torpedo pods that can be mounted anywhere on your zoid; each pod holds two Torpedos. For use only with aquatic capable zoid's. Can not function out of the water.

Use: Once per round, up to 4 rounds

1000 credits

DP: 30 per Torpedo

External Hardpoints: 2 (1 per pod)