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Parts

Upgrades and Enhancements
ArmorDefensiveCockpitSystem Upgrades RiflesCannons
Machine GunsBladesMissile PodsOrganoidsMisc Components



Cannons
Ideal for close or longrange combat

Hybrid Cannon

Use: Once per round

250 credits

DP: 30

External Hardpoints: 1

Duel Small Booster

Cannons

Use: Twice per round

320 credits

DP: 40

External Hardpoints: 1

Plasma Cannon

(Energy Based)

Use: 3 times per round

1000 credits

DP: 70

External Hardpoints: 1

Flame Cannon

Fires a super heated stream of gaseous liquid. Heats the internal components of a Zoid to force a system freeze.

Use: Once per round, up to 3 rounds

1500 credits

DP: 20DP to all armor areas hit.

Heat Rating: 20

External Hardpoints: 1

Rapid Fire Ion Cannon

(Energy Based)

No charge time, minimal heat buildup, and the firing rate of a chain gun.

Use: 3 times per round

1700credits

DP: 80

External Hardpoints: 1

Hyper Cannon

A single barrel cannon than can be mounted on the back of a zoid. Because of its weight and size it can only be mounted on four-legged zoids of suitable size.

Use: Once per round, up to 2 rounds

2300 credits

DP: 90

External Hardpoints: 1

Nitro Cannon

A specialized heavy artillery cannon designed only for medium and heavy class zoids.

Use: Once per round

2400 credits

DP: 150

External Hardpoints: 2

Tachyon Particle Cannon

This weapon is the newest product of unknown alien technology. Its power is unmatched, but it is slow to recharge. Because of its weight and size it can only be mounted on four-legged zoids of suitable size.

Use: Once per round

2600 credits

DP: 200

External Hardpoints: 2

Buster Cannon

A specialized heavy artillery cannon designed only for the Shadow Fox but able to be used by any other four legged, medium class zoid. The cost of the cannon is based on the need to modify the Zoid's back-mounted racks in order to install it. Shadow Fox does not require the modification.

1500 Credits for Shadow Fox

2000 credits for all other zoids

DP: 150DP

External Hardpoints: 2 (must be placed on the back)

Death Wave Cannon

(Unknown Energy Type)

Its small size allows it to be mounted on small zoids and Ariel types, with restrictions. This cannon emits a wave of energy that instantly dissolves a zoid's armor and external weapons.

Use: 1 once per round, up to 2 rounds. Requires 2 charge feats. Designed for heavy class zoids, -5 speed/agility for medium class, -10 for light class

5000 credits

DP: Total armor depletion with direct hit or 130DP for partial or deflected hit.

External Hardpoints: 3