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Parts

Upgrades and Enhancements
ArmorDefensiveCockpitSystem Upgrades RiflesCannons
Machine GunsBladesMissile PodsOrganoidsMisc Components

Blades

Viking Lance

Use: Once per round, up to 5 rounds

200 credits

DP: 30

External Hardpoints: 1

Duel Cyber Blades

Use: Twice per round, up to 4 rounds

500 credits

DP: 90

External Hardpoints: 2

Wing Blades

(Arial zoid compatible)

Use: Once per round, up to 4 rounds

600 Credits

DP: 70

External Hardpoints: 2

Double Vipers

Use: Twice per round, up to 3 rounds

700 credits

DP: 100

External Hardpoints: 2

Resonance Blades

Vibrates at the proper frequency to do maximum damage to specific armor. Mounted on each side of a zoid. Use the upgrades below to enhance the blades.

Use: Once per round, up to 5 rounds

1000 credits

DP: 80 (max damage if the upgrades below are used)

External Hardpoints: 2

Heat Blades

(EnergyBased)

Use: 3 times per round, up to 2 rounds. With HMS- 3 times per battle, break after 3 rounds

800 Credits

DP: 110

HeatRating: 15

External Hardpoints: 2

Resonance Blades Upgrades
THESE UPGRADES ARE UNDER CONSTRUCTION

Level 1 Chip

Does max damage to Series 1 armor, one hitwill destroy any area. If an armor coating is being used thanit will do 90DP

+5 Hit points

700 credits

Level 2 Chip

Does max damage to Series 2 armor, one hitwill destroy any area. If an armor coating is being used thanit will do 100DP

+10 Hit points

1000 credits

Level 3 Chip

Does max damage to Series 3 armor,one hit will destroy any area. If an armor coating is beingused than it will do 110DP

+15 Hit points

1200 credits

Level 4 Chip

Does max damage to Series 4 armor, one hitwill destroy any area. If an armor coating is being used thanit will do 120DP

+20 Hit points

1400 credits