Parts
| Upgrades and Enhancements | ||||
| Armor | Defensive | CockpitSystem Upgrades | Rifles | Cannons |
| Machine Guns | Blades | Missile Pods | Organoids | Misc Components |
Blades
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Viking Lance Use: Once per round, up to 5 rounds 200 credits DP: 30 External Hardpoints: 1 |
Duel Cyber Blades Use: Twice per round, up to 4 rounds 500 credits DP: 90 External Hardpoints: 2 |
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Wing Blades (Arial zoid compatible) Use: Once per round, up to 4 rounds 600 Credits DP: 70 External Hardpoints: 2 |
Double Vipers Use: Twice per round, up to 3 rounds 700 credits DP: 100 External Hardpoints: 2 |
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Resonance Blades Vibrates at the proper frequency to do maximum damage to specific armor. Mounted on each side of a zoid. Use the upgrades below to enhance the blades. Use: Once per round, up to 5 rounds 1000 credits DP: 80 (max damage if the upgrades below are used) External Hardpoints: 2 |
Heat Blades (EnergyBased) Use: 3 times per round, up to 2 rounds. With HMS- 3 times per battle, break after 3 rounds 800 Credits DP: 110 HeatRating: 15 External Hardpoints: 2 |
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Resonance Blades Upgrades |
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Level 1 Chip Does max damage to Series 1 armor, one hitwill destroy any area. If an armor coating is being used thanit will do 90DP +5 Hit points 700 credits |
Level 2 Chip Does max damage to Series 2 armor, one hitwill destroy any area. If an armor coating is being used thanit will do 100DP +10 Hit points 1000 credits |
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Level 3 Chip Does max damage to Series 3 armor,one hit will destroy any area. If an armor coating is beingused than it will do 110DP +15 Hit points 1200 credits |
Level 4 Chip Does max damage to Series 4 armor, one hitwill destroy any area. If an armor coating is being used thanit will do 120DP +20 Hit points 1400 credits |