Rules
Ver. 3.1 Final
©2002-2004
Zoids After Era RPG
| Basic Rules | Stats Defined | Role Play System | Battle Data |
| Teams/Classes | Organoid Systems | Custom Zoids and Fuzors | |
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Printable version of the rules, click here. (For reference only) |
No part of the rule's found on this RPG can be used on another
website.
Death shall come to anyone that steals this RPG's game system.
Battle Data
Format >The narrative should be at least two paragraphs, six sentences per paragraph. Take your time and think it through. A well written Battle RP could decide the battle for you. > Your action summary should be an outline of your actions in the Battle RP; for each action include the attack, zoid and section of the zoid being attacked,as well as the DP of the weapon you used. > Zoids that have a restriction to either GL 3, 4, or 5 are UNUSUABLE AND UNATTAINABLE by pilots at GL 1. For each level below the restriction you will be docked 20% of all DP, speed, and agility (ie: 20% deduction off max by a GL 4 pilot on a GL5 zoid). |
| Procedure > After your opponent accepts your challenge, > A round is complete once each of the pilots >After each pilot posts, the judge will decide which attacks hit, |
| Battle Codes and Arena Conditions Battle Codes 0099- Standard challenge; normal rules apply. This includes No Headshots. 0752- Long range combat only. 0992- All weapons expected; Headshots allowed. 0192- No defensive add-ons 0410- Box Mode (No in-battle changes, e.g. you can't change armors). 0384- Flag Battle (Judge announces a "flag" zoid for each team. First team to destroy the other's flag wins) 0631- Ground Zoid's only. 0353- Air Zoid's only. 0294- Water Zoid's Only. 0347- Speed reduced by 50%. Each pilot also only receives half their normal actions. Arena Conditions > Your battles can take place in one or more of the following locations and or elements: |
Team Battle Winnings Unranked: For Mercenaries - See Teams and Classes rules for how a merc gains credits. Losses 1 RP Credit will go to each loser. |
| Battle Tactics (If you have any tactics you wish to contribute, send them to tetsuo@zoidsae.us) > Weapon accuracy is reduced to 20% when targeting air > Taking out your opponent's legs first > The quickest way to victory is using weapons that invoke a system freeze |
Zoid System Status Types Normal Operations: All of the zoid's systems are functioning correctly. Permanent System Freeze: The zoid's combat systems have ceased functioning, and the zoid can no longer continue in combat. This is only caused by a complete loss of armor on either the body section, head section, or both. Temporary System Freeze: The zoid's combat systems have momentarily locked up do to some sort of stress. A zoid with this status must pause for one move, it can not attack or defend unless the effects of a previous action remain active. Overheating: The zoid's heat threshold has been reached and has caused a temporary system freeze. |